Attribute Parts

Among the nine body parts of a Sumer, six possess growth potential: Head, Torso, Eyes, Hands, Belt, and Feet, with four of these being skill-bearing parts.

Each attribute part has independent racial attributes and four-dimensional values (Speed, Physical, Ether, Intelligence), forming the foundation of a Sumer's five-panel attribute values. These attributes are crucial for a Sumer's combat ability and growth potential.

Note: The racial and four-dimensional values of attribute parts will not be displayed in the early versions of the game.

Racial Attributes

  • The racial attributes of an attribute part are independent of the Sumer's race, leading to possible inconsistencies. For example, a Dragon Sumer might have Electricity hands and an Aquarium belt.

  • However, a primary race Sumer cannot have parts from special races.

  • The combination of these attribute parts is determined by an algorithm at the time of a Sumer's creation, giving each Sumer a unique appearance and abilities.

Four-dimensional Attributes

  • Each attribute part also contains independent four-dimensional attributes: PHY, Wave, IQ, and Speed.

  • The strength of these attributes is influenced by the racial attributes of the part.

RacesStrong AttributeMedium AttributeWeak Attribute

Dragon

PHY

IQ

Wave

Earth

PHY

IQ

Wave

Fire

Wave

PHY

IQ

Wood

IQ

Wave

PHY

Electricity

Wave

PHY

IQ

Aquarium

IQ

Wave

PHY

Intelligence

IQ

PHY

Wave

Mystery

PHY

Wave

IQ

HyperSpace

Wave

IQ

PHY

Skill Bearing

  • Every Sumer has four skill parts, each carrying a randomly assigned skill, for a total of four skills.

  • The skills are randomly assigned, so identical parts may have different skills.

  • The effectiveness of a skill is influenced by the part's racial attributes and four-dimensional values. For instance, a Dragon attribute part with high PHY and low Wave will maximize a PHY attack skill but underperform with a Wave skill due to attribute mismatch.

Impact on Combat Power

The alignment of a Sumer's race with its six attribute parts and four skill directions significantly affects its combat performance.

  • For example, a pure Dragon Sumer with six Dragon attribute parts and four PHY attack skills will maximize PHY attack potential. Similarly, a pure Aquarium Sumer will maximize healing skills.

  • However, combat power alone does not determine victory in Capverse, as team composition and skill synergy among multiple Sumers are key.

Individual Display Functionality

  • In future game versions, we plan to enable individual display of attribute and skill parts.

  • This will allow players to see the capabilities of each body part, including racial attributes, four-dimensional values, and their impact on combat performance.

Individual Growth Paths

  • To enhance gameplay and challenge, we plan to introduce individual growth paths for specific attribute parts.

  • Players will be able to selectively develop certain parts of their Sumers, tailoring them to their preferences and combat needs, creating a unique growth trajectory for their Sumers.

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