Body Parts
Last updated
Last updated
Each Sumer consists of nine body parts: Tattoo, Torso, Head, Eyes, Mouth, Hands, Belt, Feet, and Backpiece. These parts not only define their appearance but also endow them with unique abilities.
The Tattoo, Mouth, and Backpiece parts are purely decorative, lacking any attribute settings or skills.
The remaining six parts are attribute parts, each carrying values independent of the Sumer's race and four primary attributes (Speed/PHY/Wave/IQ, see Five Major Attributes). The Head, Eyes, Hands, and Belt parts also come with embedded skills.
Part | Attributes | Skills |
---|---|---|
Decorative part, no attributes, no skills.
Tattoo is the identifier of a Sumer's race.
A Sumer's Tattoo is presented in the form of unique markings.
Attribute part, with independent racial settings and four-dimensional values, possessing growth potential.
Each race of Sumer has a unique skin color, a trace left behind from their long evolutionary process, showcasing their distinct charm.
An attribute and skill part, with independent racial settings and four-dimensional values, possessing growth potential, and equipped with skills.
The head of a Sumer serves as the hub for emitting unique brainwaves and connecting different dimensions. Each race of Sumer has brainwaves specialized in distinct directions, showcasing their individual intelligence and strength.
An attribute and skill part, with independent racial settings and four-dimensional values, possessing growth potential, and equipped with skills.
The eyes of Sumer not only possess light sensitivity but also have the ability to perceive the magnetic fields of planets to identify special species (such as Virusers) and objects, providing them with crucial informational support.
Decorative part, no attributes, no skills.
Sumer rely on their mouths to consume energy, ensuring vitality and endurance for traversing different dimensions and engaging in battles.
An attribute and skill part, with independent racial settings and four-dimensional values, possessing growth potential, and equipped with skills.
The hands of Sumer serve as conduits for their energy, allowing them to unleash the majority of their abilities with precision. This showcases their unique combat style and skills.
An attribute and skill part, with independent racial settings and four-dimensional values, possessing growth potential, and equipped with skills.
The belt of Sumer serves as a stable anchor point for them in the space-time continuum. Moreover, the connection between cosmic residents and Sumer is precisely located and interacted through the anchor points on the belt, ensuring instant transmission and reception of information.
Attribute part, with independent racial settings and four-dimensional values, possessing growth potential.
The legs and feet of Sumer are closely connected to the anchor points in the belt, allowing them to move accurately and swiftly between different dimensions, ensuring agility and maneuverability in battle.
Decorative part, no attributes, no skills.
The backpiece is a unique body part exclusive to Genesis Sumer.
It cannot be removed or traded separately; its ownership transfers with the transaction of the Genesis Sumer.
There is a certain probability that this unique part will be inherited by descendant Sumer, but the inheritance probability may gradually diminish with the increase in summoning frequency, adding more strategic depth and anticipation to the game.
Tattoo
No
No
Torso
Yes
No
Head
Yes
Yes
Eyes
Yes
Yes
Mouth
No
No
Hands
Yes
Yes
Belt
Yes
Yes
Feet
Yes
No
Backpiece
No
No