Attribute Parts
Last updated
Last updated
Among the nine body parts of a Sumer, six possess growth potential: Head, Torso, Eyes, Hands, Belt, and Feet, with four of these being skill-bearing parts.
Each attribute part has independent racial attributes and four-dimensional values (Speed, Physical, Ether, Intelligence), forming the foundation of a Sumer's five-panel attribute values. These attributes are crucial for a Sumer's combat ability and growth potential.
Note: The racial and four-dimensional values of attribute parts will not be displayed in the early versions of the game.
The racial attributes of an attribute part are independent of the Sumer's race, leading to possible inconsistencies. For example, a Dragon Sumer might have Electricity hands and an Aquarium belt.
However, a primary race Sumer cannot have parts from special races.
The combination of these attribute parts is determined by an algorithm at the time of a Sumer's creation, giving each Sumer a unique appearance and abilities.
Each attribute part also contains independent four-dimensional attributes: PHY, Wave, IQ, and Speed.
The strength of these attributes is influenced by the racial attributes of the part.
Races | Strong Attribute | Medium Attribute | Weak Attribute |
---|---|---|---|
Every Sumer has four skill parts, each carrying a randomly assigned skill, for a total of four skills.
The skills are randomly assigned, so identical parts may have different skills.
The effectiveness of a skill is influenced by the part's racial attributes and four-dimensional values. For instance, a Dragon attribute part with high PHY and low Wave will maximize a PHY attack skill but underperform with a Wave skill due to attribute mismatch.
The alignment of a Sumer's race with its six attribute parts and four skill directions significantly affects its combat performance.
For example, a pure Dragon Sumer with six Dragon attribute parts and four PHY attack skills will maximize PHY attack potential. Similarly, a pure Aquarium Sumer will maximize healing skills.
However, combat power alone does not determine victory in Capverse, as team composition and skill synergy among multiple Sumers are key.
In future game versions, we plan to enable individual display of attribute and skill parts.
This will allow players to see the capabilities of each body part, including racial attributes, four-dimensional values, and their impact on combat performance.
To enhance gameplay and challenge, we plan to introduce individual growth paths for specific attribute parts.
Players will be able to selectively develop certain parts of their Sumers, tailoring them to their preferences and combat needs, creating a unique growth trajectory for their Sumers.
Dragon
PHY
IQ
Wave
Earth
PHY
IQ
Wave
Fire
Wave
PHY
IQ
Wood
IQ
Wave
PHY
Electricity
Wave
PHY
IQ
Aquarium
IQ
Wave
PHY
Intelligence
IQ
PHY
Wave
Mystery
PHY
Wave
IQ
HyperSpace
Wave
IQ
PHY